{"id":201,"date":"2022-09-18T21:07:02","date_gmt":"2022-09-18T11:07:02","guid":{"rendered":"https:\/\/loadeddeckgames.com\/blog\/?p=201"},"modified":"2022-09-18T21:09:06","modified_gmt":"2022-09-18T11:09:06","slug":"this-crap-is-back-on-track","status":"publish","type":"post","link":"https:\/\/loadeddeckgames.com\/blog\/index.php\/2022\/09\/18\/this-crap-is-back-on-track\/","title":{"rendered":"This Crap is Back on Track"},"content":{"rendered":"\n<p><em>Diary Entry #9: Mid &#8211; Late 2020<\/em><\/p>\n\n\n\n<p>Getting back on the horse and starting up development again took some time. I decided to tackle small tasks when I could. Since I wasn\u2019t working and Fi was, I was babysitting during the day. I was able to get things done while bubba was asleep. I eventually returned to work, but it was initially only a few days a week.<\/p>\n\n\n\n<p>I had some blood tests done. My Oncologist told me that everything was looking good and that my immune system had fully recovered. That was a relief. With covid spreading around, I was worried about being more susceptible. During this time we were taking social distancing very seriously.<\/p>\n\n\n\n<p>As I recovered, I struggled to find the time and motivation to keep moving Bullshit forward. The part of the game that I was struggling with was adding single player levels. It was a major overhaul of several parts of the game and it took a long while to chip away at it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Challenging Levels<\/h2>\n\n\n\n<p>One of the design decisions I was struggling with was a level map. I originally wanted an overhead map of the various parts of the farm showing each level as a number. This is something done in several other games, but each mock-up I did just didn\u2019t feel right. I even tried a 3D model of a field, but it looked rubbish.<\/p>\n\n\n\n<p>In the end I just kept it as a simple screen with numbers on it until I could come up with something better. I had seen other games do this as well, so I left it at that.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"563\" height=\"1024\" data-id=\"206\" src=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Level-1-GrassyField-2.jpg\" alt=\"\" class=\"wp-image-206\" srcset=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Level-1-GrassyField-2.jpg 563w, https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Level-1-GrassyField-2-165x300.jpg 165w\" sizes=\"auto, (max-width: 563px) 100vw, 563px\" \/><figcaption><em>One of the draft Level Maps<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"529\" height=\"1024\" data-id=\"205\" src=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Chapter1.jpg\" alt=\"\" class=\"wp-image-205\" srcset=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Chapter1.jpg 529w, https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Chapter1-155x300.jpg 155w\" sizes=\"auto, (max-width: 529px) 100vw, 529px\" \/><figcaption>The simple level screen<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p>Once the framework for the levels was there, it was fun actually fleshing out all the levels and chapters. I decided to split the three game locations I already had into chapters with 6 levels, plus a bonus level. I added a new game area called the \u201cHen Yard\u201d. This would become the 4th chapter in the game.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"578\" src=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/HenYard-1.jpg\" alt=\"\" class=\"wp-image-213\" srcset=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/HenYard-1.jpg 1024w, https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/HenYard-1-300x169.jpg 300w, https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/HenYard-1-768x434.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"has-text-align-center\"><em>The Hen Yard<\/em><\/p>\n\n\n\n<p>When the levels were done, I did a whole heap of play testing. It was fun being challenged by my own game! Levels that were too hard, I simplified. The easy ones, I made harder. To diversify the game play, I added new goals. For example, rather than just getting rid of your cards, I thought it would be challenging to make you have to lie a certain amount of times. This means that whatever strategy you were used to would have to change.<\/p>\n\n\n\n<p>Various combinations of wild cards on each level also made it interesting, as you never know what wilds could be lurking in your opponents hands. For example if you think a player might be holding a shield card, you are wary if they make a call like \u201cFour Aces\u201d. Even if you have Aces in your hand, calling bullcrap could still get you in trouble.&nbsp;<\/p>\n\n\n\n<p>I was happy with the variety of animals to play against at this point, but felt like there could be more! So, I finally added horses to our stable of characters.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"300\" src=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Horse.jpg\" alt=\"\" class=\"wp-image-209\" srcset=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Horse.jpg 300w, https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Horse-150x150.jpg 150w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"has-text-align-center\"><em>Can you defeat me? Neigh!<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Game Over, Man!<\/h2>\n\n\n\n<p>With the levels looking good, I started focusing on the start and end of each level. Before starting a level, I put together a basic screen with the characters, goals and wilds in play. Later on I gave this screen a major overhaul.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"538\" src=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Level1Old.jpg\" alt=\"\" class=\"wp-image-207\" srcset=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Level1Old.jpg 1024w, https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Level1Old-300x158.jpg 300w, https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Level1Old-768x404.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"has-text-align-center\"><em>The Original Level Screen<\/em><\/p>\n\n\n\n<p>The end of each level at this stage was a very basic screen with some achievements. Looking at other games, I wanted to have this screen show a bit more, so I added a podium with the ranking of the players based on how many cards they had left.&nbsp; I then included a scoreboard showing the various stats and streaks you achieved. Finally there was a list of rewards showing some of the fun stats achieved during the game.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"579\" src=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Trophy.jpg\" alt=\"\" class=\"wp-image-211\" srcset=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Trophy.jpg 1024w, https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Trophy-300x170.jpg 300w, https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Trophy-768x434.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"has-text-align-center\"><em>The new Game Over screen<\/em><\/p>\n\n\n\n<p>Things were going really well by the end of 2020. I was feeling much better, and we had a happy little arrival.&nbsp; My second baby was born in early November. She was so cute, and it was wonderful to see the look on my first born\u2019s face when we brought a new baby home. Having a new-born in the house meant that in order to help Fi, I had to take on more responsibility, especially with my eldest.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Kids.jpg\" alt=\"\" class=\"wp-image-208\" srcset=\"https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Kids.jpg 1024w, https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Kids-300x225.jpg 300w, https:\/\/loadeddeckgames.com\/blog\/wp-content\/uploads\/2022\/09\/Kids-768x576.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>So, now I had two kids and was back working full time, I was struggling to find the time to work on the game. I had to learn to master time management&#8230;<\/p>\n\n\n\n<p><em>Up Next: The Master Of Time&#8230;<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Getting back on the horse and starting up development again took some time.<\/p>\n","protected":false},"author":1,"featured_media":212,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,12,4],"tags":[7,14,8,9],"class_list":["post-201","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bullcrap","category-diary","category-game-development","tag-bullcrap","tag-cancer","tag-game-development","tag-solo-developer"],"_links":{"self":[{"href":"https:\/\/loadeddeckgames.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/loadeddeckgames.com\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/loadeddeckgames.com\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/loadeddeckgames.com\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/loadeddeckgames.com\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=201"}],"version-history":[{"count":2,"href":"https:\/\/loadeddeckgames.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/201\/revisions"}],"predecessor-version":[{"id":215,"href":"https:\/\/loadeddeckgames.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/201\/revisions\/215"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/loadeddeckgames.com\/blog\/index.php\/wp-json\/wp\/v2\/media\/212"}],"wp:attachment":[{"href":"https:\/\/loadeddeckgames.com\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=201"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/loadeddeckgames.com\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=201"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/loadeddeckgames.com\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}